VOSR 3D analytics tool

VOSR 3D is Voices of Spoon River 3D, the game I built for my Master’s thesis.
I wrote a C++ command line tool using the Boost serialization libraries to parse data from a file that recorded user movement and actions in the ioquake3 build. The game was built around a single puzzle, so where players stalled was the question worth asking: the recorded traces were used to analyse where learners might be getting stuck while playing through the scenario.
The engine this tool instrumented is described in my published work.